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Post by account_disabled on Mar 16, 2024 3:47:54 GMT -5
Method, It is Possible to Develop Gamification Strategies Supported by Some of These Models or Dynamics: Achievements and Rewards, I.e. We Invite Users to Compete or Perform a Series of Actions to Accumulate Points, Unlock Features or Directly Obtain Prizes and Merits (Whether Tangible or Intangible ) Game Dynamics. In This Dynamic We Find, for Example, Its Coat of Arms and the Position of Mayor. Or , Based on the Dynamics of Achieving a Set of Goals, E.g. For Example, the Progress We See is Realized in a Progress Bar When We Complete Our Profiles on Many Social Networks (E.g. ). The Rank Ladder Actually Has Some Similarities to the Military Ladder Mobile Lead in That Our Participation Will Allow Us to "Promote" and Advance Our Users' Categories; You Typically See This Dynamic a Lot in Forums, Where New Users Start as Beginners, Along With. With Their Participation, They Will Progress and Even Gain Audit or Administrative Rights. Points Systems Have Been Used in Loyalty Campaigns for Quite Some Time: When We Require Services, We Receive Points, Which Allow Us to Receive Special Offers or Even Discounts or Free Services. Big Box Stores or Airlines Are Some Examples of Points-based Loyalty Systems. Classification System, and Sports Classification.
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